Endacopia Endings Guide: How to Unlock Ending C and Every Secret Achievement

Discover how to unlock all Endacopia endings, including the complex Ending C, secret boss fights, and the hidden Yeti encounter in this complete guide.

Navigating the bizarre, hand-drawn corridors of Andyland’s point-and-click masterpiece requires more than just logic; it requires the intuition of a guardian angel. If you are looking to uncover all endacopia endings, you have likely realized that the path to the truth is hidden behind layers of abstract horror and meta-puzzles. Achieving the elusive Ending C in endacopia endings is the ultimate goal for completionists, as it reveals the deepest layers of Mellow’s surreal world and the lore of the Freelance Surgeon.

Developed by the artist and animator Andyland (Andres Guerrero), Endacopia invites players into a non-linear nightmare that feels like a lost edutainment game from the 90s. While Ending A and B provide their own conclusions, Ending C requires a specific sequence of secrets scattered across Timesville, Misery Town, and The Offices. This guide will walk you through every requirement, from the "Cheshire" password to the final confrontation with Clockey.

Overview of Endacopia Endings

Before diving into the step-by-step walkthrough, it is important to understand how the game branches. Most players will naturally stumble into Ending A or B by following the primary objectives. Ending C, however, is considered the "True" ending and requires completing hidden "Secret" objectives in each of the three main zones before finishing Chapter 1.

EndingDifficultyPrimary RequirementOutcome
Ending AEasyComplete main objectives without secrets.Standard narrative conclusion.
Ending BMediumAlternate choices in Chapter 2/3.Divergent path with unique dialogue.
Ending CHardComplete all 3 Zone Secrets + Specific Chapter 2/3 items.The "True" ending with full lore reveal.
The YetiSecretFinish all endings and find the creator's room.Meta-achievement and developer interaction.

Starting the Path: The Demo and Chapter 1

To set yourself on the path for the best endacopia endings, you must start correctly in the prologue. Turn on Mellow’s computer and unlock the first door. Instead of wandering aimlessly, head to the bathroom and interact with the Toilet Monster. Use the password "Cheshire" to gain access to the toilet, which serves as a shortcut to the deeper layers of the world.

Unlocking Mellow's Senses

In Chapter 1, Mellow is "incomplete." You must help him regain his ability to interact with the world.

  1. Hands: Go to Misery Town. Jump as high as possible next to the giant clown face to enter. Complete the rope-pulling puzzle while avoiding the monster, finish the train minigame (dodge the crates), and enter the mime tent.
  2. Mouth: Head to The Offices. Collect at least 200 points in the lobby minigames, then head down the stairs. Solve the switch puzzle and use the grapple to find "Genesis," an archaic AI. Use the floor buttons to input "Let" "Me" "Talk" to unlock Mellow's mouth. Follow this with "Let" "Me" "Go" to exit.
  3. Eyes: Visit Timesville. Locate Arthur’s house past the bridge at the cliff during the night cycle. Follow the path into the graveyard to obtain Mellow’s eyes.

Required Secrets for Ending C

To qualify for Ending C, you must complete three specific secret quests. If you finish the zones without doing these, you will be locked out of the true endacopia endings for that save file.

Secret 1: Timesville (The Butterfly)

Before finishing the zone, you must catch all 18 types of fish. This requires fishing during every hour of the in-game clock cycle.

Fish TypeRequirement
Common FishCatchable at most times.
Time-Specific (3)Only appear during specific hour cycles.
The Old KeyObtained via the Fish Paper after catching all 18.

Once you have the Old Key, enter the small room behind the waterfall. Important: You must play the game in Windowed Mode (Alt + Enter). Use the key on the window to transform into a butterfly. Talk to the townspeople, then solve the brain-matching puzzle (fixing CT scans by matching holes in the brain images) to complete this secret.

Secret 2: Misery Town (The Dark Circus)

Enter the projection tent and use your metal detector on the sand to find a remote control. Use it on the ceiling projector. A map will appear; follow this map into the mime tent. This leads to a "Dark Circus" area. You must time your movements to the rhythm of the background audio. At the end of the hallway, use the scalpel to perform surgery on the four bodies found there.

Secret 3: The Offices (The Core Generator)

Go to the train station and use the telescope to find a phone number. Call this number from your office desk to receive a Morse code message: "Wait 1 minute behind stairs." Go to the stairs near the elevator and stand behind them for 60 seconds. You will be teleported to the Core Generator.

PuzzleClueSolution
Puzzle 1$4Change all 4 symbols to $.
Puzzle 2* -> ^Change all * symbols to ^.
Puzzle 3$ swap !Swap $ and !, then turn all ! into %.
Puzzle 4% -> !Turn the %-shaped puzzle into all !.
Puzzle 5#^ + #! = #%Adjust symbols so the sum of ^ and ! equals the number of %.
Puzzle 6:^( -> ;^)Change the frowny face into a winky face.
Puzzle 7^5Click the face in the top left to create a 5th slot for the ^ symbol.

Progressing Through Chapters 2 and 3

After completing the secrets, you must finalize the zones. In The Offices, give the vacation tickets to Ms. Mania, the stress toy to the red employee, and the energy drink to the blue girl. This allows you to unlock the core and finish the area.

In Chapter 2, you will return to Misery Town to confront the Trapezist. You can either fight her or use the scalpel to cut her ropes. More importantly, you must enter the Mirror World in Mellow's room. Confront Mellow's reflection, tell him to "scram," and meet Henry. Henry provides a floppy disk. Log into Henry’s account on the computer (Password: 471) to find the hacksaw, which is vital for the Toilet Monster’s quest.

The Chameleon Boss (Chapter 3)

In Timesville, use the VHS player and tape (found by solving the waterfall/bird puzzle) in the TV room. The tape contains a hidden code. Use this code on the wall inside the waterfall hole to face the Chameleon.

Pro-Tip: You can skip the Chameleon fight entirely by choosing to comfort him. Tell him his name is Ozzie and empathize with his morbid story. This is often the preferred path for players aiming for the more "empathetic" endacopia endings.

The Final Confrontation: Ending C

Once all prerequisites are met, return to Mellow’s room. You will see Clockey (the Clock Boss) at the window. This is a mandatory boss fight. After defeating him, crawl through the window into the Freelance Surgeon’s cave.

In this final area, you will find a book detailing the Surgeon's experiments. The Freelance Surgeon himself will appear. Unlike the hostile encounters earlier in the game, this interaction is primarily narrative. He will answer Mellow's (and your) questions about the nature of Endacopia, the "sewing" of souls, and the purpose of your role as the guardian. This provides the most comprehensive closure of all the endacopia endings.

Secret Achievement: The Yeti

If you have successfully viewed the various endacopia endings, a special meta-secret becomes available. You can find the creator, Andyland, hidden within the game's code-space.

  1. Complete all main endings.
  2. Navigate to the hidden developer room (accessible after the credits in specific conditions).
  3. Interact with the Yeti sitting at a computer.
  4. This is Andyland himself. Engaging with him triggers a rhythm-based dancing minigame.
  5. Completing this unlocks the "The Yeti" Steam achievement.

Essential Items Checklist for Ending C

To ensure you don't miss the requirements for the true path, keep track of these key items:

  • Scalpel: Obtained from the Whack-a-Clown game (Order: Alive, Dead, Dead, Alive / Dead, Alive, Dead, Alive).
  • Metal Detector: Found in the cliff shed after solving the bone arrangement puzzle (Middle, Up, Up, Both arms open).
  • VHS Player & Tape: Obtained by placing the Black Rose on the grave and solving the bird/fan puzzle in the waterfall room.
  • Telescope: Reward for attending Paisley’s "yellow party" after catching 6 fish for Whiskers.
  • Hacksaw: Found in the toy room attic (Password: 471) after meeting Henry in the Mirror World.

Frequently Asked Questions

How many endings does Endacopia have?

There are three primary endacopia endings (A, B, and C), along with a secret meta-encounter with the developer known as "The Yeti." Ending C is the most difficult to achieve and requires completing secret puzzles in every major zone.

Can I get Ending C on my first playthrough?

Yes, but it is highly unlikely without a guide. Ending C requires very specific actions, such as playing in Windowed Mode for the butterfly secret and waiting exactly one minute behind a specific set of stairs. Most players experience Ending A or B first.

What is the password for the hacksaw chest?

The password for the hacksaw chest in the toy room is 471. This code is found by accessing Henry's account on Mellow's computer after visiting the Mirror World.

Is there a "bad" ending in Endacopia?

While some endacopia endings are more unsettling than others, the game focuses more on the surreal journey and the revelation of lore. Ending A is often seen as the "standard" ending, while Ending C is the "complete" or "true" ending.

For more information on the development of the game or to try the demo, visit the official Endacopia itch.io page.